Creating a 3D room could never be easier than in Flash Catalyst…and with only writing six lines of code. Now of course it takes more than 6 lines of code to create a 3D room…about 80 using Flash Catalyst. But 74 of them are auto-generated for you. It’s all click and drag and once you bring it into Flash Builder…you just need to add 6 lines of your own to make everything operational.
(1) It was all created with only 80 lines of code (74 auto-generated)
(2) It uses very little system resources…your computer doesn’t run hot or slow down
(3) The images are easily replaceable…so create as many rooms as you want
(4) Development time is decrease by a factor of 10
(5) You are not limited by Viewport size or anti-aliasing concerns
(6) It’s just great fun!
In this video tutorial I demonstrate how to create a double-sided image in Flash Catalyst that flips 180 degrees when you click on it revealing the image behind it.
If there is one single reason that I’ve stuck with (Flex 4 now) Flash Builder it’s the ability to auto-generate data base code. In the five part video tutorial series below I demonstrate how to create a complete CRUD SQL database system in Flash Builder…only writing 5 lines of code…the rest is auto-generated.
Of course…why do I care…the goal is to build a 3D learning management system…we’ve got the 3D down…time to bring in the data!!!
This 3 part video series demonstrates how to create complex 3D behaviors in Flash Builder using Flash Catalyst and (in 4 lines of code). Best Regards…Mike
About two years ago I took a PV3D optimization course given by John Grden. And in that course John demonstrated a frame ripper. And when I saw that I could do the same thing with Spark I just couldn’t resist…so here it is…demo, source, and video.
My apologies for the book delay…As a result I’ve decided to start releasing all of its assets.
I actually finished the book many months ago and there was an image problem at the end. I’ve ended up redoing every image in the book. I think the issue was over the fact that I create for the web not for print…so during the process we were talking apples and oranges. Also, in the meanwhile, I’ve ported PV3D over to Flash 10 and I am considering writing a free book (on this Flash 10 version) as an apology for this delay. My intention is to make this right.
My sincerest apology for the delay. Best Regards Mike
Book Source Code by Chapter
Note: The code was written in Flash, Air, Flex 3 + SDK4, Flash Builder, and Flash Catalyst…it’s pretty versatile. I will be releasing the demos in the next few days.
PapervisionX will not be Coming! See the video below:
The good news about this is that it gives us the green light to move forward with a Fl10 version of PV3D. We will not be spinning our wheels creating a Fl10 version of PV3D with a PixelBender PP backend…when someone else has already done it…especially someone as good as Ralph.
Of course the twist here is that we will be building it in Flash Builder and it will be data-driven. I’ve been working on a tutorial set for Flash Builder and will start putting those up…
Tomorrow I’m going to start cranking out Chapter 2 videos, but while you’re waiting here’s the Chapter 2 video Teaser. I’ll be putting everything on YouTube as I go (at www.youtube.com/mikenku) and when I’m finished I’ll post the entirety of it here.