Writing Schedule


Revised Schedule (25 Jan 2009) – CS4 incorporated

CS4 has made it into the book in a big way, and with its incorporation comes another revised schedule. The good news is that the first 4 chapters are finally completed and work on the next three is in full swing…writing is going very well.

I am still treating all the original topics … just rearranged a little to incorporate CS4. This is the final major revision.

Part 1

Chapter 1: Understanding Flash3D – completed 25 Pages

Chapter 2: Getting Started in Papervision3D – completed 35 Pages

Chapter 3: Rezzing Primitives – completed 45 Pages

Chapter 4: Adding Textures and Effects – completed 30 Pages

———————————————————————

Part 2

Chapter 5: Creating 3D Models – completed 41 pages

Chapter 6: Working with Particle Systems – In progress

Chapter 7: Geocoding, XML, and Data Bases – In progress

Chapter 8: Gliding on Air Editors – In progress

———————————————————————–

Part 3

Chapter 9: Incorporating 3D Physics

Chapter 10: Building 3D Games and Wii

Chapter 11: Integrating the Flash Media Server (+ Cocomo)

Chapter 12: Developing 3D Websites

————————————————————————

Part 4

Chapter 13: Recording 3D Animation

Chapter 14: Making 3D Movies

Chapter 15: Taking Virtual Tours

Chapter 16: Deploying a 3D Learning Management System

————————————————————————

Appendices

Appendix A: Pocket Reference
Appendix B: Companion Site

————————————————————————-

Old Schedules

Here is the writing schedule for the book. The schedule was created some time ago and a number of the topics will be changing as the book is written. If there is a topic that you want to see in the book, leave a comment below and I will do my best to get it in (or at least treat it in my blog posts).

New Schedule

As mentioned above, changes to the writing schedule would be significant. You can compare the new with the old below. Expect more changes, but good progress is being made. Any topics removed from the book’s outline below will be treated on the book’s website.

Part 1

Chapter 1: Building Your First Application (30 Pages by 25 Sept) – Done
Chapter 2: Rezzing Primitives (25 Pages by 4 Oct) – Done
Chapter 3: Creating Custom Primitives (30 Pages by 13 Oct) – In Progress
Chapter 4: Emitting Particles (25 Pages by 22 Oct) – In Progress

Part 2

Chapter 5: Using Effects and Modifiers (30 Pages by 31 Oct) – In Progress
Chapter 6: Adding Lights, and Cameras (35 Pages by 9 Nov) – In Progress
Chapter 7:
Developing Website Components (30 Pages 18 Nov) – In Progress
Chapter 8: Building 3D Websites ( 30 Pages by 27 Nov)

Part 3

Chapter 9: Deploying Physics (40 Pages by 6 Dec) – In Progress
Chapter 10:
Developing Games ( 25 Pages 15 Dec))
Chapter 11: Modeling with 3DS Max and Blender (35 Pages by 24 Dec)
Chapter 12: Importing Collada (30 Pages by 2 Jan)

Part 4

Chapter 13: Making 3D Movies (30 Pages by 11 Jan)
Chapter 14: Taking Virtual Tours (25 Pages by 20 Jan)
Rough Draft —————————– Due 20 Jan
Chapter 15: Intro to Flash 10 (25 Pages by 29 Jan)
Chapter 16: More on Flash 10 (25 Pages 7 Feb)

Appendices
Appendix A: Downloading Papervision (10 Pages by 16 Feb)
Appendix B: Pocket Reference

Appendix C: Companion Site

Wrapping up loose ends preparing final draft (by 25 Feb)

Final Draft —————————– Due 25 Feb


Old Schedule

Part 1
Chapter 1: Building Your First Application (30 Pages by 25 Sept) – Done
Chapter 2: Rezzing Primitives (25 Pages by 4 Oct) – Done
Chapter 3: Effects and Modifiers Creating Particles and Effects(30 Pages by 13 Oct) – In Progress
Chapter 4: Adding Animation and Interactivity Using Effects and Modifiers (25 Pages by 22 Oct) – In Progress

Part 2
Chapter 5: Creating Panoramas and Coverflow (30 Pages by 31 Oct)
Chapter 6: Programming Carousels and Image Balls (35 Pages by 9 Nov)
Chapter 7: Creating Yahoo and Geocoding Applications (30 Pages 18 Nov)
Chapter 8: Mastering the DOM and DataBases(30 Pages by 27 Nov)

Part 3
Chapter 9: Developing Your First Game (25 Pages 6 Dec)
Chapter 10: Deploying Physics (40 Pages by 15 Dec)
Chapter 11: Importing Collada into Papervision3D (35 Pages by 24 Dec)
Chapter 12: Incorporating the Flash Media Server and Red 5(30 Pages by 2 Jan)
Chapter 13: Making 3D Movies (30 Pages by 11 Jan)

Part 4
Chapter 14: Taking Virtual Tours (25 Pages by 20 Jan)
Rough Draft —————————– Due 20 Jan
Chapter 15: Adding Services (25 Pages by 29 Jan)
Chapter 16: Exploring Flash 10 and Beyond (25 Pages 7 Feb)

Appendices
Appendix A: Book Companion Website (10 Pages by 16 Feb)
Appendix A: Downloading Papervision
Appendix B: Pocket Reference
Appendix C: Companion Site


Wrapping up loose ends preparing final draft (by 25 Feb)
Final Draft —————————– Due 25 Feb

31 Responses to Writing Schedule

  1. Kurt Melander says:

    Hi Michael,
    I was immediately impressed by your bio, and being a 20 year retiree from the USAF, over 20 years in training now, from platform AETC Master Instructor to Chief of F-15 Trainer Development (Maintenance Simulators), finally retiring as Superintendent of Distance Learning at Tyndall AFB, FL. I develop e-learning for a defense contractor, with an AF customer, and also their LMS administrator. I’m glad to see books finally being worked for Papervision, but I would really like to bend your ear in terms of your books direction. In the DoD development circles I run, there are SO many flash developers and Instructional Designers wanting to bring more into flash, and just waiting and hoping for a book to give them guidance from an instructional technology/ISD frame of reference, and not just gaming. 3D in flash is obviously a MAJOR shift in flash, and the potential it brings to e-learning is amazing. There are some great books on serious gaming coming out, but much of this technology is still beyond the smaller development shops, most I know using flash, BUT Papervision/Away3D/Sandy3D are not. I would so love to see a book geared towards ISD/Instructional Tech professionals to bring great 3D experiences to e-learning specifically using this new technology. Also, your Chapter 12, I would suggest expanding this to include open source alterenatives such as Red5, for many smaller shops can’t afford FMS, but do some great things with Red5 and one of the flash 3D apis. I wish you the best of luck, and I look forward to reading/hearing more as your book develops.

  2. Mike Lively says:

    Thanks for your comment. I’ll see what I can do concerning adding Red 5 and more instructional design. Good point!

  3. […] Lively, who’s writing a book about Papervision3D, has released a new Papervision3D XML exporter for Blender. He has used my Blender to ActionScript […]

  4. blackmeoo says:

    Good Lucky,i am waiting for your book!

  5. Niels says:

    Who will publish the book?
    I ‘m very interested…

  6. colin says:

    Hi Mike
    I have looked over your bio and I am impressed with your scope of knowledge. I was wondering if you would be interested in creating some video tutorials for our company? If you are please get in touch:

    colinboyd@infiniteskills.com

  7. Paul says:

    Great blog Mike, count me in for a preorder on your book – good luck with writing the rest of it :)

  8. Damon says:

    Mike

    Not to cut in line at Amazon, but let us know if you will have advanced copies available in April. There are a lot of us waiting in the wings for this book.

    Damon

    • Mike Lively says:

      Thanks – I’m taking off most the month to complete it. I’ll do my best to help you out once it’s finished. I’ll ask the publisher if I can release all the code, images, and video tutorials.

  9. Israel says:

    I would love to buy an advanced copy of the book in April too.

  10. kofi says:

    yes i really need an advanced copy as well. why does amazon say August release date. i am watching this site like a hawk..i need that book :( please keep me posted. April it is then. good luck writing

  11. kofi says:

    For me, currently its just getting my head to wrap around thinking in papervision. I need to really understand how it works so building applications can be much easier. its sometimes hard for me to visual things because the foundation isnt strong. i have built a few applications..but its been mostly modifications to exciting samples on the web.
    i want to be able to start an application knowing this is how the papervision works; this is what i have in mind and thats the way to go about doing it. h ope you understand what i mean :)

    Thanks for your concerns

    Kofi

    • Mike Lively says:

      Thanks for letting me know. This is how we are approaching the book. Explaining how things work and how to extend them. I will also be putting up a series of video tutorials for each chapter and that should help. We are working as hard as we can to finish. But until then, I will be putting up tons of stuff on this blog.

  12. kofi says:

    Thanks for the prompt feedback Mike. I shall keep a close eye on the blog:)

    K

  13. cicit says:

    Mike I am waiting for the book. Please also include all the PV3D samples from famous sites. I hope you would quote it like “Building a 3D newsreader like blablabla.com” or Building Navigations like blablabla.com – I am new to pv3d or AS3, so I expect the easiest way to roll.

    Lets build a email newsletter in this site, therefore when its published, we got notifications !

  14. Mike, where abouts are you based? America or UK?

  15. Isoc says:

    hello,
    when the book will be published?
    in august like written at amazon?
    or in april like written in earlier posts?

    • Mike Lively says:

      Thanks for the question. Just to let you know what happened.

      After leaving California, after a 3 day meeting with Ralph Hauwert (main developer of PV3D 2.0), it was apparent that CS4 needed to be incorporated into the book. So I went into a complete rewrite of the book – that’s the delay…we are now over that hump.

      I’ve cleared my schedule for the next 6 weeks to complete the book. When it’s finished I will start releasing tons of code, videos, and chapter summaries. We are editing as we go…we have a super technical editor…so I guess August is a safe date…but you’ll get much info here and on the book’s website once it comes out in June…before the book.

    • Mike Lively says:

      Thanks for the question. Just to let you know what happened.

      After leaving California, after a 3 day meeting with Ralph Hauwert (main developer of PV3D 2.0), it was apparent that CS4 needed to be incorporated into the book. So I went into a complete rewrite of the book – that’s the delay…we are now over that hump.

      I’ve cleared my schedule for the next 6 weeks to complete the book. When it’s finished I will start releasing tons of code, videos, and chapter summaries. We are editing as we go…we have a super technical editor…so I guess August is a safe date…but you’ll get much info here and on the book’s website once it comes out in June…before the book.

  16. Damon says:

    Thanks Mike for continuing to work on this exciting project.

    To let you know what is going on, I am working on my MFA in Computer Arts/New Media at the Academy of Art University in SF. Myself and several students are preparing our thesis project proposals for thesis work beginning in January. Many of us have some form of Papervsion3D in our project. We come from various backgrounds but most of us are skilled in Flash and actionscript. Personally I am a former user of VRML and Cortuna.

    Incidentally we are looking for someone to be an adviser for a Group Directed Study. We would appreciate it if you may know of anyone that would be interested.

    Just a little background on what will be happening next year and what is fueling the book anticipation.

  17. Kyle Smith says:

    Mike,

    I am a college student that does AS3 flash/web design work on the side. A few weeks back I found your soon-to-be book for pre-order on Amazon, and I just wanted to let you know how excited I am for its release!

    Papervision is something still very foreign to me, and, much like Kofi, I am having a hard time wrapping my head around the foundations of the engine, and how everything works together…

    Concepts like viewports, scenes, objects, materials, InteractiveScene3DEvents, and the such are things that I would very much like to learn more of so that I can begin incorporating them into my work.

    I can’t wait for the release; however, in the meantime, is there some resource that you can recommend to me where I could get a good sense of the basics of setting up and rendering a scene? I’ve found various code snippets around the web from other developers messing with the library, but I just can’t seem to find any solid source of explanation to get me started on my way (and hold me off until the book comes out)…

    Any suggestions?

    Thanks for your time, and props to you for getting the community stoked for this soon-to-be epic resource book!

    Kyle Smith

  18. kofi says:

    HI Mike, how is the April completion schedule looking? :)

    K

    • Mike Lively says:

      I’m writing a chapter a week now…so things are proceeding. We were slowed down, since we decided to incorporate CS4 into the book. I will release the book site in June…before the book comes out…and you should be able to get tons of stuff from it…of course please buy the book as well. The book should come out shortly after that.

      Best,
      Mike

  19. Isoc says:

    Hello,
    Is it possible to buy an advanced copy of the book?

  20. Kofi says:

    Hi Mike, its June. When can we see your book in the stores??

  21. Kofi says:

    Is the book out Mike??? Can you please give me a date. never got a reply on my last post.

  22. Kofi says:

    i just bought the book Mike. i am surprised you havent said anything about its release! i am all excited

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