Well it’s Christmas, and you’re right, one of the kids got a Rubik’s cube. And we’ve spent the entire break figuring it out – right down to the smallest child, even baby Na. It was a Rubik’s Cube free-for-all. And if that wasn’t enough, we had to make it virtual.
In this post, we’re going to show you a trick you can use to set up a Rubik’s Cube in just 8 lines of code. It uses the same trick that Mr. Doob uses on his blog – geometry.vertices. Below is an image of the cube you will make. Click on it to run the application.
YouTube Video – Coming!
Essentially what you want to do is create a single large cube and use its vertices to anchor the smaller cubes to create the Rubik’s cube .
Segmenting the large cube with 2, 2, 2 (as shown in the image above)creates the coordinates of the Rubik’s cube
cubeGrid = new Cube(myMaterialsList1, mySize, mySize, mySize,2,2,2);
Placing small cubes at each vertex of the large cube is done using the geometry.vertices method.
The geometry.vertices method gives you the position of each large cube vertex which is stored in the vertices array and accessed using the geometry.vertices method as shown below:
for(var i:int = 0; i<cubeGrid.geometry.vertices.length; i++)
var myPart:Cube = new Cube(materialArray[i], mySize/2.1,mySize/2.1,mySize/2.1,2,2,2);
That’s really all there is to it, the only other thing you need to do is to set the faces of the small cubes to the appropriate Rubiks’s Cube colors using a materials list array (materialArray). Just click the more button below to see the complete code listing.
Note: This only sets the cube up. In the book, I show you how to program a fully functioning Rubik’s Cube.