For Chapter 3 of the book I built a full set of custom primitives, bringing the Papervision3D primitive number from 6 to 23. The book explains how to create these custom prims in detail.
The prim demos and source download links are given below.
The primitives are included in an ActionScript project. Just unzip it and open up the src folder navigate to
Grab the primitives and throw them into your Papervision primitives folder and you are ready to use them.
GeoGame Cube (curved plane XY + geosphere):
Second Life Tree:
Curved Plane (in x, created for video screen):
Rubriks Cube (application)
Wire Cut (application)
Carousel (single primitive using material class)
Button Panel (single primitive using material class)
Primitives included in zip but not show here
(PolyPlane, and Triangle)