Note: This post lays the foundation for my next post which shows how to put video on a CS4 Primitive at
(here we do it for Papervision3D).
The real power of Papervision3D is its strong OOP (object oriented) structure. It lets you to do some very robust things, such as put video on any primitive. And in this post, you place a simple video on a curved Plane (developed in Chapter 3 of the book).
Here the basics on how it’s created.
At the heart of the program is the NetStream class that allows you to bring a video into Flash. This class will be discussed in greater detail in Chapter 11, which is on the Flash Media Server. The two important import classes are media and net classes, which contain Sound, Video, and net Connection methods. Armed with these you can instantiate your video net Connection and net Stream.
//net stream assets
private var myConnection : NetConnection;
private var myStream : NetStream;
private var myVideo : Video;
In addition to setting up Papervision3D and bringing in your curved video prim (which was covered in Chapter 3), you must load your video into your net Stream and then attach that net Stream to your instantiated video (myVideo) so you can play it on your curved prim.
private function loadMyVideo():void
//Set up Net Connection
myConnection = new NetConnection();
//Not on the media server
myStream = new NetStream(myConnection);
//Set buffer time
myStream.bufferTime = 2;
//Set up My Stream for client
myStream.client = new Object();
//Instantiate the video
myVideo = new Video(320, 240);
//Attach to local client side video
One of the important tricks, shown in the code above, it to set your net Connection “connect” to null.
This lets you stream from a local server (as opposed to a Flash Media Server). And as usual you run into the Flash security sandbox issue for streams coming from a server without a cross-domain policy. If you’ve been developing in Flash for a while you are familiar with this issue. And later in the book, you’ll learn how to use a little PHP to get around such problems.
After attaching your net Stream to your instantiated video object you can now place it on your curved prim.
videoMaterial = new VideoStreamMaterial(myVideo, myStream);
//videoMaterial.interactive = true;
videoMaterial.doubleSided = true;
//plane = new Plane(material applied to object, width, height, wSegments, hSegments);
planeCurve = new CurvedPlane(videoMaterial,32,24,8,8,10);
You’ll finally ready to use your Video Stream Material.
Place your video and stream in the Video Stream Material. Declare it double sided so when you spin your curved plane you see the video on the other side. Place that videoMaterial on your curved plane. And add that plane to your scene. Ta-da, video on a prim!